Break is removed when the target receives damage. Negates "Cyclone Wind"-type attacks that would force a party member to the reserves.ĭamage of next hit is doubled (multiplier x2). Multiple binds can be inflicted on a single character to shut off more skills. Not consumed by attacks that ignore barrier. If a hit would remove the barrier, successive hits from the same attack (including random hits) will still deal reduced damage but Lunatic - Copy is not affected. Not consumed by and does not reduce MP damage. Consumed by but does not reduce fixed or percentage-based damage. Reduce specific damage amount, can be hit based, turn based or damage threshold based. When the Another Force Gauge is increased by 1 or more, increase the amount of restore. Playable 5★ characters will have the opportunity to increase resistance to all negative status effects by 10-20% via the ability board.Ī state activated by meeting certain conditions, effects vary from character to character. In general, status effects are distinct from Buffs and Debuffs. In the wiki, the following icons are used indicate that pain/poison/rage is one that ignore target resistance. Certain skills which indicate "ignores target resistance" will always successfully inflict its status effect, if the target can be afflicted with the respective status. Skills will not always successfully inflict its status effect, and some targets are immune to certain status effects. a "zzz" above an enemy when given sleep). A successful infliction is indicated by a purple status icon, and sometimes an accompanying sprite (i.e. Some skills may inflict negative status effects. Some of the information below is taken from CSDN.
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